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Softimage 3d 3.7 manual
Softimage 3d 3.7 manual









Every single time I wonder, did it crash again? Should I wait longer? Will I be going to the task manager to kill it? It would be really nice to see this improved someday, but I do recognize that this would probably be a lot of work and may never happen.Īndrew, can you please let us know if a crash that is submitted via crash handler + automated webform submission is sufficient for tracking, or is it better if we also create a Mantis report to make sure it isn't lost in the process somewhere?įor example, this is the one I just sent in which seems legit I can make a Mantis entry if necessary but I'd rather not make more bug tracking work for either of us if it isn't helpful. In terms of the quality of user experience, I think it is a pretty big deal to have the app window visibly grayed out by the OS because it isn't handling input events in a timely manner. While some of these operations do have (pretty easy to not notice) indicators in the status bar, most commands don't. This spans pretty much the entire app when any expensive operation is performed, I presume because the basic app framework has the UI processing done by the same thread doing all the heavy lifting. Speaking of delay & lag, one of my biggest long-term complaints about 3DC is how often the app is unresponsive with little or no indication of what is going on or how long it might take to finish whatever operation I just triggered. It would be very helpful if we were able to define the texture channels we want, assign them to a UV set, and bind them to inputs of the display shader which would be customizable per scene (with a default setup that behaves as it does now). The current architecture of supporting only color, specular, emissive and normal channels is a pretty big limitation as compared to Mudbox's more flexible channel support. This would mainly be useful for animated effects. This would allow us to paint models that rendered the final texture data (color,specular,emissive,normal) in custom ways as needed by game development. I think it would be tremendously useful if users were able to provide their own variation of fx/cg shader used by the paint room with a toggle to switch between the standard and custom shader.

softimage 3d 3.7 manual softimage 3d 3.7 manual

#SOFTIMAGE 3D 3.7 MANUAL WINDOWS#

Lack of dual monitor support is something I'd like to see addressed, even if it just means allowing windows to be positioned outside the main window instead of always being child windows.









Softimage 3d 3.7 manual